AMD’s “Vega” GPU to Power LiquidSky Platform for Enthusiast-Level Gameplay Anywhere

  • AMD announced that its upcoming Vega architecture-based GPUs have been selected to power LiquidSky, enabling gamers around the world to enjoy the extraordinary power of Vega from anywhere.
  • LiquidSky already lets their 1.4 million beta users play any PC video game as it was meant to be enjoyed on Android phone or tablet, low-spec Windows, Mac, and even Linux devices.
  • With Vega’s powerful Radeon Virtualized Encode feature, subscribers will relish a high-quality gaming experience on par with enthusiast gaming PCs, but at a much lower cost through LiquidSky’s low-cost and free subscription models.
  • Gamers across the world can benefit from the exceptional GPU performance by connecting to any of the 13 LiquidSky global data centers.

 

AMD and its Developer Partners Embrace Forward Rendering in Unreal Engine 4 to Improve VR Performance & Fidelity 

  • VR developers today are constantly challenged to strike the right mix of technical features and computational power for the best balance of performance and visual fidelity.
  • Deferred rendering, used by many of today’s big game engines, does all of the geometry work first and then shades pixels last to save work but it’s not a great fit for VR.
  • AMD is working to enable a forward rendering path in Unreal Engine 4.15, giving developers more choice in how they develop VR games and helping to achieve a stunning looking game while delivering the high frame rates necessary for a good experience.
  • AMD is also working with leading game developers to explore the benefits of forward rendering in VR games, including Survios, First Contact Entertainment and Limitless Studios